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This is why so many people are terrified of dark water in games - because you move slowly, your weapons don't work, you can't see what's coming and the predators are fast and silent. This is why we're scared of the dark, because we can't see what's coming.
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Helplessness I think is the main component in all scary games, and when you look objectively at what everyone here has said you can trace it back to helplessness. Predator 1 and 2 in the other thread, and the difference in the lighting is so massive that I don't find the second game scary at all. I mentioned the contrast between Aliens Vs. A game can really stir a sense of uneasyness within me with proper lighting alone.
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A game has to have good sound design and, most importantly, lighting in order to be frightening. This is why I don't find most games to be scary on subsequent playthroughs, no matter how bad they were the first time.Īlso, atmosphere. Like a GIANT FUCKING HEAD STARING AT YOU.
#Punch home design floor suddenly went down full#
Silent Hill is my favorite horror series, because they've got this down to a perfection - like in Silent Hill 4's hospital, where you find yourself in a large corridor full of doors, and they all have some different, fucked up thing inside them. It has happened a few times, but I'm more attracted to the feeling of unease you get by not knowing what you'll encounter next. Say, the part in Silent Hill 1 when there's suddenly a new floor available in the elevator, or in Silent Hill 2's prison where you can hear this hulking monstrosity, but never actually encounter it.īut generally, games don't "scare" me, per se, in a "HOLY FUCK" manner. Games mostly scare me when they toy with your preconceived knowledge of the environment. I couldn't bring myself to play it in the dark. I can honestly tell you playing FEAR was an ordeal. I get scared by pretty much the same thing, zombiemambo. You'd better fucking run and hide in that game. Might I suggest Penumbra: Overture? You get a mighty crowbar that can maybe kill a monster in oh, I dunno, 5-8 hits. Maybe each monster you'd come across is fairly unique from the last and your goal is to survive and escape from each. You just need to get away and survive, create barricades, things like that. I'd love a survival horror game where you aren't given any firearms and you don't have to fight every monster you come across. When I'm completely ill equipped and trying to survive from a monster, having it chase for some good distance screeching and making strange noises the entire time, that really gets my heart going. Hell, I'd like to not have any firearms at all through the game. So, what scares you? If you were to design a game that gave you the chills and maybe even kept you up some nights, how would you make it?īeing very, very ill equipped. Of course, in real life that moment would be a lot scarier than walking down a dark hallway, but from the safety of my living room things are different. Even during intense chase scenes, at least I know where the bastard is. I don't think that's scary, in fact I find it quite relaxing. It's that psychological, atmospheric horror that really gets to me and makes me squirm in my chair, and truly feel unsafe.Ī lot of people think the "Big reveal" in horror films is the scariest moment, when the monster killing people throughout the film is finally revealed. You could say that Japanese horror films appeal to me the most - movies like The Ring and The Grudge were much, much scarier than Friday The 13th or Halloween. I'm turning my console/PC off and watching cartoons for the rest of the night. Put me in a dark hallway, add some footsteps or a figure running across the screen, and I'm done. Me, I believe in the 'Less is more' approach.
#Punch home design floor suddenly went down skin#
21 - 31) when a thought occurred to me: what scares people? What makes their skin crawl? Reading the 'Scariest Moments in Gaming?' thread fueled my desire to find out. I was watching AMC's Monster Fest (horror movies all day and night, from Oct.